Sunday, April 15, 2012

MW3 is a dissapointment

So, I would just like to say that Call of Duty: Modern Warfare 3 has the worst multiplayer of them all.  The problem is not entirely that it has overpowered weapons, because Team Fortress 2 also has overpowered weapons, but still a well balanced game.  The problem is that there are so many patterns, people use the same guns and perks, while in Team Fortress everyone makes their classes to their own liking.

While Modern Warfare 2 had kind of the same problems, still it had a fun multiplayer.  The campaign in Modern Warfare 2 was quite possibly the best of the Infinity Ward games.  Call of Duty 4: Modern Warfare was very different from the other games. While the other two games were all exciting and stuff, Call of Duty 4 was very bleak and depressing.  This was quite nice for the campaign but not suitable for multiplayer.  While the multiplayer is the most well balanced and fun of the Infinity Ward games, I don't like the depressing mood of it.

Another complaint about Modern Warfare 3 is the maps.  This is probably what ruins the multiplayer the most.  These maps in Modern Warfare 3 would be far more suitable for Counter-Strike, these are not meant for Call of Duty.  They involve very tight spaces and very little vertical strength, just like the maps in Counter-Strike.  That's like putting Counter-Strike maps in Halo when the two are very different and good in their own ways.  What happened to the great maps that we saw in Modern Warfare 2 and Call of Duty 4? I mean come on, the maps were already too small in Black Ops.  Although I do think that the new Spec Ops is way more awesome, the survival maps have the same problem as the multiplayer maps.    

When I got Modern Warfare 3, I expected an improvement of Modern Warfare 2.  While Modern Warfare 2's multiplayer was creative and different from Call of Duty 4 as well as fun, it was  headed in the wrong direction.  But Infinity Ward decided to go in the same direction for Modern Warfare 3.  They did not do things  that we wanted them to do such as get rid of last stand.

Also, the design in both Modern Warfare 2 and Modern Warfare 3 encouraged the misuse of sniper weapons.  No, try jumping in the air and spinning with a sniper rifle in real life and then shooting standing up.  The reason players like quick scoping is because of how the sniper rifles kill in one hit.  That's what shotguns are for, not sniper rifles.  Sniper rifles are for sniping and camping.

One likely reason for the preference of sniper rifles to shotguns is the dumbed down, Halo style shotguns.  The damage dissipates far too fast.  The damage would only dissipate so fast if you were either using bird shot, or your enemy was wearing a ballistics vest.  Also, I don't think that shotguns should have such different damage and ranges when they are all twelve gauge.  The barrel length could maybe affect the stopping power, but not by much because of the amount of space in between the pellets in the barrel.  The space in between them would make it so that a lot of the pressure is wasted, which is also why the stopping power of a shotgun is know to dissipate after a hundred yards or so.

Another reason why MW3 suffers in gunplay is because of the freakin horrible hit detection, a problem that Black Ops also suffered with to a lesser extent. In the older Call of Duty games, the shots would hit the players when you aim at the players. While in the older CoD games, some shots would be cancelled if two players shot at eachover simultaneously, but even though it's annoying as hell to see you fire off one shot just before you die and have it cancelled, the enemy still won the fight fair and square. From what I heard, this is because of the lag compensation system differing from the newer and older games. From what I heard, in the older games, the hit detection is done client end, but some client end shots are cancelled to compensate for lag. In newer Call of Duty games, the hit scan trajectory is "frozen" on the client end and then brought over to the server to determine whether it's a hit or not. The problem with this is that the hitboxes and gunshots are out of sync between each of the players because of latency. While this does make it so that players don't kill you around corners (unless they walk around the corner and then shoot you), it makes it so that you can aim directly at someone, shoot, and not get a hit marker, several deciseconds before the player even reacts. Hard to understand? Yeah, I should probably make a Blender animation explaining how this all works. Also, it is very likely that I am wrong about some of the things I've said before.

Wednesday, April 11, 2012

Desert Movie

So, I've been working on this one video for about two weeks.  It's taken 19 hours to make it up to this point.  It's 30 seconds so far.  A lot of the time spent was building the scene in blender and stuff.  The rest was animating, rendering, and editing.  This video will probably be done by the end of spring brake.  

One difficulty that I have without it now is the movie editing program.  While the program is very user friendly and easy to figure out, I thought it was free.  So I downloaded a trial version, thinking it was the full version.  So, now I have to buy the program to finish the movie.

Once the movie is finished, it should be better than any of my videos.  It might also make my channel a bit more popular and even gain me some subscribers.  So as you know, my channel is not very popular.  Also, the blog has only 103 views which were all probably me.  So why am I even typing on this blog anyway?  You know what, just go to my YouTube channel and send me a message.  In the message say "IPhart" with the exact spelling and punctuation.  

So I'll be posting on the blog again, shortly after I upload the finished video to YouTube.  So until then, keep playing Skyrim, or whatever the fuck it is that you play, that is if you are even a gamer. 


Update: So, I've uploaded the video to YouTube and the video currently has 273 views.  So already it's my second most viewed video.  Thanks viewers!  So here's the link to the video http://www.youtube.com/watch?v=bGcSVyvsR30.  I will also be uploading outtakes for it on the collab channel.