So, a friend gave me DoD as a gift. Here's my opinions on it. Just to kinda make sure I don't neglect the blog. Also, most of this is from what was originally two messages that I sent to someone on YouTube.
How is DoD good? I found the bad balance between
different aspects of realism hurt the gameplay a lot. First off, the
recoil while more realistic than most games is greatly exaggerated.
Realistic recoil would be acceptable given that it only takes 2-3 shots
to kill someone with most automatic weapons. I remember one time I found
a guy laying down on a table when I walked into a house. I shot him
three times with my BAR as he lay there, but he survived, and the recoil
prevented me from hitting him again. He then killed me soon after. Such
bullshit I found is a frequent occurrence. True I should have taken my
finger off the trigger and then take aim again rather than just
holding down the trigger until empty, but either way, he should have
been dead.
Oh and the muzzle climb for the heavy MGs when not on a bipod is
absolutely ridiculous in this game. How could the recoil possibly be
powerful enough that it would bring such a big heavy gun over your head?
I felt at first that I was being knit picky, but these problems are too
severe. It's even worse than MW3, because in MW3 at least your guns
don't go out of control, and enemies go down in a few shots.
I feel kinda bad a friend gave DoD to me as a gift, I was thinking, "Hey
more stuff for Gmod, and it looks like it'll be a WW2 version of
Counter-Strike, me want". Now Counter-Strike is a good game because it's
simple and it doesn't try to be very realistic. It's gunplay and
mechanics are simple, fast paced and awesome (one thing that pisses me
off about CS:S is how OP the flashbangs are though). This is also the
reason why CoD4 was so awesome, it's gunplay and controls were so easy
to learn, so simple, but yet they allowed you to do so many complex
sophisticated maneuvers. In comparison to other games of the time, CoD
4's playability and gunplay were both golden, even if the recoil for
full automatic weapons were really dumbed down in CoD 4. That's why everyone loved it.
So, yes it is good that they tried something different from
Counter-Strike. But couldn't they have at least played it themselves to
see how well the game plays? If they had such tight deadlines and
budget, they shouldn't have even tried the realism and they should have
just made it a WW2 CS:S clone and it would have been great and they
would have a lot less wasted effort.
And the reason why I am pissed about MW3 and DoD is that my
expectations for them were not even that high. For MW3 I thought that it
would be a MW2 clone and all, but what they had before was good, so if
they get rid of OP guns and quick scoping and focus more on gunplay and
game modes, rather than vehicles and killstreaks, then they have
themselves a great game. But despite my low expectations, it still went
way below what I expected. And for what was once the best game series
ever, they should have had better standards.
As for DoD, again same thing. I thought, this is going to be a
CS:S clone, there's nothing that could be wrong with that. You didn't
have to pay for it, chillax have the fun that your friend would have
wanted. Even if it's not going to be the same as CS:S, it was Valve who made it.
They made such a variety of games that play so differently on the same
engine, but yet they are all good in their own way. Nothing to worry about.
Let's go! DoD time!
Nope.avi
So in DoD, if other players have to play with these bad shooting mechanics too, how come they are able to just completely make me their bitch? Why is it not like in MW3 where no matter how good or bad you play, the game just sometimes lets you win and sometimes lets you lose? My theory? It's because the other people who played it are veterans at the game. So they know how to play with these bad shooting mechanics. So in this sense, it is better than MW3 because skill actually does something for you. But the learning curve that it has is too much when everyone there is pro at the game. Yeah there's kind of a learning curve to Counter-Strike too, not so much in gunplay and controls, in fact both are incredibly easy to learn. It's more in how you should enter a building with bad guys, and how to "stick together team". And you have to adjust your skill level to compete with the CS veterans, most of which are now playing CS:GO, now us noobs are now either playing CS:GO on console, or playing CS:S still. The adaptability for noobs in what is still a very merciless and unforgiving game, that's what made CS:S good. That's why I like it.
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